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©2008-2010 *Mafeo
:iconmafeo:

Artist's Comments

In this concept work I again play around with allot of my characters. How they feel in a combat scene. With the multitude of characters I have, these tests are important. Any advice is very welcome. Thanks.

Comments


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:iconartistic-otaku:
Don't be afraid to shade. *o* *realizes that the comment rhymes*
:iconmafeo:
Honestly, I got tired. I got all the characters crammed in there, (what I set out to do) and it was enough for me. I need more art stamina I guess.
Maybe one day I'll muster up the strength to render it out.

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Watch...Learn....Improve
:iconmojo-arrogance:
Wow, that's a lot of subjects in a small space. It is busy, but I do see the individual personalities showing through. I believe this is what you set out to do, and I think the piece acomplishes that goal nicely. Detail is fantastic, and very well rendered in my opinion. Just a little more depth in value is all I would add. Well done. :)

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"You know, sometimes I amaze even myself..."
:iconmafeo:
Thank you fellow penciler! Great advice. My problem with unfinished looking art
comes from focusing on the concepts rather than fine tuning it. Something I never had to
deal with, cause I never showed it to any one. Now that it's on DA, I better work it all the way
threw. Nobody wants to see unfinished concept art. Thanks again for the advice.

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Watch...Learn....Improve
:iconmojo-arrogance:
It's not so much that it looks unfinished. Take my man :iconvaldore: for instance. He rarely shades a piece much past the lineart stage, yet to me they always seem to come out with a pristine and permanent look to them. I guess you could sum up by saying that sometimes the concept is the art; or sometimes less is more. I've often been accused of 'overshading' or trying to get too many shades out of a pencil. Sometimes I agree. (Usually after hours of tedious shading work) :)
What I'm saying in far too many words is that my observation was more opinion and personal taste than anything else. Like most of the advice you'll get around artist forums. If you feel a piece 'works' more on detail and composition than depth, put 'er out there. It all depends on where you want to go with it.

-Cheers... now where did I put my beer?

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"You know, sometimes I amaze even myself..."
:iconmafeo:
Well said. You seem to be able to sum up allot of the confusions about art I have rambling around my noggin. It is the coolest to finally bounce these thoughts of other artists. You definitely put great perspective on all of it, a great sounding board!

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Watch...Learn....Improve
:icongh-mongo:
You've done a really good job of making it look chaotic and intense, but I think that there's too much detail throughout. There aren't really any areas of direct focus, so the eye doesn't know where to look when first analyzing the piece. Simplifying it down to three or four "focus points", parts where the eye is supposed to go when looking at the piece, can help direct the viewer to where you want him or her to look.

Also a bit of background would help establish an environment, which would really add to the piece as a whole.

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Avatar by =neekko
Help||*watercolorists||#traditional
:iconmafeo:
Hmmm, a challenge. Great advice. Can you direct me to any art on DA that makes your point? That has an overwhelming cast ,yet, isn't busy? That has chaos, yet, allows the eye to follow a pleasing path?
I learn visually, it would help immensely. Seeing as you watch half the artists on DA, your the best one to ask.
And again, thanks.

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Watch...Learn....Improve
:icongh-mongo:
*RalphHorsley has some work in his gallery that shows what I'm talking about.

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Avatar by =neekko
Help||*watercolorists||#traditional
:iconmafeo:
You sent me to a genius! I will learn allot from studying his work. Plus he explains allot of his composition in the arts comments!
Thank you. You are an invaluable resource ,and, great adviser.

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Watch...Learn....Improve

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September 1, 2008
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